I think one of the main issues will be creating functional game mechanics. There will definitely be a couple difficulties creating this game. It will create different social interactions as well. Also, even though it isn’t in the rules, players can scheme to create alliances with each other but choose to break them whenever they want. On the other hand, it can provoke different emotions if a player would lose all of his units in a battle. Will will give players a sense of control as well as endogenous value when they win a battle. Players will move multiple pieces throughout the board and actually interact with other peoples pieces as well. Contrary to how so many board games have players control pieces and just run them through a part, this game will be interactive. The hook to the game will be its social experience and endogenous value. Last players with units remaining on the board wins. Players will progress through the game in a domination style way. This certain state will offer additional units and bonuses. Also, there will be additions of “Capitols” where players can establish one main base each. Stratego comes into play because some of your units will be hidden values and other players wont know how many units a certain state may be worth. The game mechanics will be similar to risk. Some of the units will be Jedi’s, storm troopers, droids, etc. There will be multiple levels of units which range in point values. The solar systems and planets will be based off of real places in Star Wars as will the units and troops. Each “Continent” will be solar systems and each “state” will be planets. The board itself will similar to that of risk. It is a board game strategy game where players own a certain amount of units and can place them around the board. Its quite the list of things to put together. The game I thought of making was a mix between stratego, risk, and star wars. Although it is easier said than done to get the player emerged in the game. I learned that endogenous value is very important and that making the player experience different emotions is key to success. Things that i wouldn’t think are important in developing a game can actually make a significant difference.
I have learned a lot throughout this class about creating games.